Minecraft Coordinate & Distance Tools
Type two coordinates and the tool tells you how many blocks apart they are, how far you'd need to walk (or Elytra-fly) horizontally, and which compass direction to head. Handy for planning trips, spacing beacons, or working out how far away your friend's base actually is.
Distance between two points
Getting from A to B in Minecraft
Minecraft's world runs on a simple 3D grid: every block has an integer X (east–west), Y (up–down) and Z (north–south) position. Once you know two coordinates, working out how far apart they are is straightforward maths — the tool does it for you.
The interesting bit is which distance you actually care about:
- Straight-line (3D) distance is the "as the crow flies" number. Useful for beacons (a level 4 beacon has a 50-block effect radius), sound cues, and knowing whether your friend is close enough to see you.
- Horizontal distance ignores height. Useful for Elytra glides (which are mostly horizontal), Nether-portal planning (the 1:8 rule ignores Y), and estimating walk time.
- Per-axis distance tells you how many blocks in each direction. Useful when you're digging a straight tunnel or laying track.
The Nether shortcut: divide your Overworld coordinates by 8 to find the matching Nether coordinate. So a 5,000-block Overworld trip only needs 625 blocks in the Nether — massive time saving if you build a linked-portal network. See the Nether Portal Calculator for the full linking rules.
Need to find a landmark to travel to? Try the Seed Map, or browse every SeedLander tool →
Coordinates FAQ
On Java Edition: press F3 to open the debug screen — your XYZ coordinates are at the top, along with your facing direction. On Bedrock: open the pause menu, then Settings → Game → tick "Show Coordinates". Realms and some servers may disable this — you'll see 0 0 0 or nothing if that's the case.
X is your east–west position (positive X is east). Z is your north–south position (positive Z is south — yes, backwards from what you might expect). Y is your height — the ground layer is usually around Y=60–70, sea level is exactly Y=63, bedrock is Y=-64 (Java) or Y=-63 (Bedrock), and the build height limit is Y=320.
Blocks — one block equals one metre in Minecraft. The distance the tool above gives you is the straight-line 3D distance, so if you're standing at (0, 64, 0) and your friend is at (100, 64, 0), the tool says 100. If your friend is 60 blocks above you as well, the 3D distance goes up to about 117.
Two big cases. First, Elytra flying — you glide horizontally, so what matters for a trip is the horizontal distance, not the total. Second, the Nether — the 1:8 coordinate rule for portals ignores Y. So if you're planning a Nether highway, you want the horizontal distance between the two Overworld points, divided by 8.
The Overworld and End are 60 million blocks wide in each direction. That's the "world border" default — you can't go past it. In practice, the game runs into weird glitches (broken terrain generation, "Far Lands" style artefacts) way before you hit that. Most SMPs cap the world border at 10,000–100,000 blocks so friends never end up so far apart they're out of range.